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141. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Elmicker Originally by: Dani Leone Just one little nitpick there, those are Capturable Stations not Outposts in Cloud Ring. give it time, we've only been there a fortnight Anyway, doesnt really matter. It wa...
- by Dani Leone - at 2008.06.06 19:31:00
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142. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Elmicker Originally by: Jade Constantine I'm going to refer you to another posters reply earlier in the thread there are no unaligned outpost owners in 0.0 I suggest you read my response to that. Un-natural s...
- by Dani Leone - at 2008.06.06 19:15:00
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143. Eve Roleplaying Logic - in Assembly Hall [original thread]
I'm in full agreement, a lot of the changes are immersion breaking and very irritating. One way out when nerfing ships would be to grandfather the existing ships of that class and have all newly off the production lines varieties be of the lates...
- by Dani Leone - at 2008.06.06 14:33:00
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144. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Goumindong Originally by: Dani Leone A) Doesn't necessary follow. Allowing player built infrastructure to be destroyed will not automatically prevent smaller alliances from gaining footholds. The fact that something...
- by Dani Leone - at 2008.06.06 13:04:00
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145. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Goumindong Originally by: Dani Leone a) is debatable b) is wrong because there are plenty of nurseries for minor powers to learn their trade, A) Not really. Unless you believe that making it harder for smaller...
- by Dani Leone - at 2008.06.06 10:34:00
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146. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Ikar Kaltin And furthermore have you even considered how easy it will be to destroy outposts under your system. Look at the op, Jade gave that system as an example only, not as a fixed and final consideration of how ou...
- by Dani Leone - at 2008.06.06 10:21:00
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147. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Garreck They need to do something with what they conquer. They need an ally, a customer, a plan to hang onto it themselves, something. But if they can just choose to blow it up...then they need nothing. They don't need to c...
- by Dani Leone - at 2008.06.05 20:13:00
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148. [Issue] Unfinished Story Arcs and Inconsistencies Going Back to 2003 - in Assembly Hall [original thread]
/signed -----------------------------
- by Dani Leone - at 2008.06.05 20:09:00
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149. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Garreck Originally by: Dani Leone Yes the lulz crowd certainly exist, but every age has had its barbarians, I would expect though that an organized alliance would be both better able to defend itself against such an...
- by Dani Leone - at 2008.06.05 20:02:00
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150. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Hardin 6) It damages the 'history' of EVE As an EVE 'RPer' I love the fact that Outposts have histories, that every Outpost has its story, the changes in ownership, the battles and wars fought over them. Take FAT or 9UY...
- by Dani Leone - at 2008.06.05 19:43:00
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151. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Garreck Originally by: Kelsin When outposts are destroyed and rebuilt, economic/political/strategic factors come into play - when they are invulnerable it's just a game of king of the hill. Currently, the conside...
- by Dani Leone - at 2008.06.05 19:19:00
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152. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Goumindong I haven't read your post yet Hardin, but i am going to comment on a few things from above Originally by: Dani Leone Why does making outposts destructible encourage stasis? I can't see the logic here in ...
- by Dani Leone - at 2008.06.05 16:31:00
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153. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Allaria Kriss First point. Assuming no outside interference. Most outside parties in EVE are hyenas, not knights. They will not step between the huge bully and the tiny victim, they will slowly circle the carcass and steal w...
- by Dani Leone - at 2008.06.05 13:33:00
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154. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: telxkiskisrowr ... Oh I am well aware of how handy titans can be for rapid movement and all the other handy tricks like jump bridges. And I know that initially these would give a nice head start to alliances like your ow...
- by Dani Leone - at 2008.06.05 11:54:00
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155. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Allaria Kriss Edited by: Allaria Kriss on 05/06/2008 10:08:17 Edited by: Allaria Kriss on 05/06/2008 10:07:39 Page 4 textwall. ... Here's a situation to help you wrap your head around it. I am leading an allianc...
- by Dani Leone - at 2008.06.05 11:43:00
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156. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Brmble Originally by: Dani Leone the currently indestructible outposts are a discordant note in the symphony of destruction that 0.0 should be. no it isn't because you can conquer them, and who are you to tell u...
- by Dani Leone - at 2008.06.05 11:23:00
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157. [Issue] Covert cynos should bypass cynosular jammers - in Assembly Hall [original thread]
without doubt, make em worth the training -----------------------------
- by Dani Leone - at 2008.06.04 21:06:00
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158. EVE: A failure. (vent) - in EVE General Discussion [original thread]
Edited by: Dani Leone on 04/06/2008 18:16:01 Originally by: Verone If you can find yourself this annoyed about losing 500m in game, even to a disconnect, then Eve really isn't the game for you. I mean hell, it's not uncommon for a si...
- by Dani Leone - at 2008.06.04 18:16:00
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159. Can't connect - returning player, have I done something wrong? - in Issues, Workarounds & Localization [original thread]
Originally by: Tek'a Rain Whoo! Something about trying those steps and restarting out of frustration Did it! \o/ Glad to have been of some help -----------------------------
- by Dani Leone - at 2008.06.02 08:09:00
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160. oops - in Alliance and Corporation Recruitment Center [original thread]
A friendly bump for a great, if crazy and manlove obsessed, bunch of guys -----------------------------
- by Dani Leone - at 2008.06.01 11:57:00
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